Anissa (AP)

Anissa (アニス) is a character in Harvest Moon: Animal Parade. She is one of the eligible bachelorettes to court.

Like your character, she is also a farmer who specializes in caring for crops. She assists her family at Marimba Farm, and is very family orientated, although she sometimes gets annoyed with her brother's mischief. She rarely ever leaves Flute Fields, but will spend her days at the Clinic visiting Jin. During the day when Marimba Farm is open, Anissa can be found both inside and outside of the store, and is easy to find.

Anissa is knowledgeable, hard working, and extremely caring. She's also health conscious, and loves healthy foods, medicines, teas, juices, and herbs. Anissa will not appear until after the Yellow Bell has been rung. Bringing life back to the land (and to her parent's farm) will cause Anissa to return to Castanet.

Heart Events
Gift (2 Heart Event)

Exit your house in the morning after Anissa has 2 hearts. She will waiting on your doorstep as you exit, and asks if you'd like a gift that he's brought by.

She already made some Herbal Tea, and thought that she would bring some by to share. If you accept, Anissa will be happy. This is also one of Anissa's favorite present and can be re gifted to her for some additional heart points. If you decline Anissa's present, you will lose heart points with her.

Gift (4 Heart Event) Exit your house in the morning after Anissa has 4 hearts. She will waiting on your doorstep as you exit, and asks if you'd like another gift that she's brought. This time, she has brought over a delicious Blackberry Pie that she's made!

Being a nice neighbor, she thought she'd bring some by to share. If you accept her gift, Anissa will be very happy. If you decline her present, Anissa will be upset and you will lose heart points with her.

Date (5 Heart Event)

When Anissa has a heart level of 5 or more hearts, you can ask her out on a date. Find Anissa and talk to her before noon. A scene will play where Anissa will ask if you'd like to join her for tea later on in the day. If you accept, go to the Moon Hill in Flute Fields at 16:00 (4pm).

Anissa will meet you at Moon Hill to have a picnic. When Anissa asks what kind of food you like, select healthy food. This will make Anissa happy and will progress the date into the evening. When the date is over she will thank you and go home. If you don't show up on time, the event cannot be triggered. Anissa will be upset next time you speak to her and remind you that you didn't show up. You will also lose some affection.

Confession (7 Heart Event) Talk to Anissa before noon when she has reached 7 hearts. She will ask you to meet her at the Lighthouse at 16:00 (4pm). When you meet her, Anissa will say that she likes you very much and wants to know if you feel the same way.

If you give her a positive response, Anissa will feel very happy that you return her feelings and will offer to walk you home. Any negative response will cause her to be upset that you don't feel the same way. If you don't show up to meet Anissa, she will be very sad the next time you talk to her, and will remind you that you forgot something important. It will take a little while to regain lost hearts.

Proposal (9 Heart Event)

Proposals can be triggered at 9 hearts. Showing her the Blue Feather will result in a proposal event if all requirements have been met. Make sure that you have watched all events and that she has 9 hearts. Showing the feather before meeting these requirements may result in Anissa not accepting your feather.

Find Anissa during the day, and show her the Blue Feather. If she wants to accept it, a cut scene will play where she will ask to talk to you somewhere private. You will be taken to the Church Grounds, where Anissa will begin confessing her love for you. Tell her that you do want to marry her with one of the options shown, and you will become engaged.

You'll then both go to Town Hall to speak with Hamilton, who'll congratulate you both on the news. You will be asked when to schedule the wedding and Hamilton will set a date. The date is randomized and can be as early as next day, or later on in the week.

Wedding After you've proposed, Hamilton will set a wedding date. On the day of your wedding, you will be automatically taken to the Church. You will meet your fiancée here, along with your wedding guests. At wedding ceremonies, the bride's/groom's family will always appear. Hamilton will appear in every wedding cut scene, and Perry will always be there to make the wedding official.

When Perry asks if you promise, answering with "no" will only result in Perry asking again. You will be forced to answer with "yes," and once you do, the marriage will be official! Hamilton will present you with a Honeymoon Ticket that you can use after your wedding ceremony. Simon will always take a photo of you which can be showcased in your home. After the ceremony you will be automatically transported to your home.

Your spouse will now live with you permanently. Your wedding ring is now available through your dresser, and it is your choice to wear it or not.

Married Life

Your spouse will make you a lunch every morning. Depending on how many hearts they have, the quality of the lunch will change. Your spouse can also help you with chores around your farm, which include fishing, mining, watering, harvesting, picking weeds, milking, brushing, and egg/silk collecting. Your spouse' personality depends on what chores they'll be better at. You must select a chore to do in between 6am and 7am, or else your spouse will go out on their own during the day.

You can take your spouse for a walk. This is a way to spend time with your spouse, and their heart points will increase from it. Your spouse' birthday is also a date that needs to be remembered, as you can celebrate their birthday by giving them a gift during the day, or entering your house after 6pm. Your spouse may still go out and do things that they did before you married them, but they will always return in the evening.

Children
Personality

If you marry Anissa, your children have three personality possibilities. For Anissa's children, the Quiet, Romantic and Scholarly personality options are all available. None of Anissa's children have the Fiery personality available to them. Your child's personality will change dialogue, as well as what chores they specialize in.

Appearance

Anissa's children will have brown and red eyes. Your children will always look like your spouse, but with a darker hair color. They will also inherit some of your spouse' personality, but you can choose their personality with a variety of different choices offered at each stage of their growth.

Rival Heart Events
Anissa will be the one to marry Jin if you do not. Getting the two married off will allow you to see their child Van in game as well. You must trigger all of the rival events between the two for them to get married.

Playing as a male, you must befriend Jin to see these events. If you're a female, you'll need to befriend Anissa. Anissa and Jin must be unlocked in order to start triggering their events. You must ring the Yellow Bell to unlock Anissa, and ring the Blue Bell in order for Jin to be unlocked.

4 Heart Rival Event

Jin and Anissa's first even will take part at Choral Clinic in between 10am and 8pm. The Clinic must be open so it cannot be a Sunday.

Anissa has come to the clinic looking for Irene, Jin says that Irene is out and asks if he can do anything for her. Anissa says she'll come back later, but Jin says he wants to look at her, because she's looking pale! After some convincing, Anissa agrees to be looked at. She says that Jin is so persistent, and that she's fine. Jin says he's persistent because he cares about her, which causes Anissa to leave blushing.

5 Heart Rival Event

If you're playing as a female, Anissa will come to your house at 5 hearts. She confides in you about her crush on Jin. Because the two of you are friends, she asks for your advice. An option to encourage her to pursue her crush will become available, but if you want to marry Jin yourself, discourage her. Encouraging Maya will make her relieved, and you can continue to work towards the couple's heart events.

The same event happens if you are a male. You will need 5 hearts with Jin (not Anissa), and he will come to your house asking about Anissa. The same options and scenario will play out. Again, make your decision based on what outcome you're going for.

Proposal (7 Heart Rival Event)

When Jin/Anissa is at 7 hearts, the final event can be seen at the Choral Clinic in between 10am and 8pm. The previous events must have been witnessed.

Jin isn't feeling well, and Anissa has come to see how he's feeling. After all, even a doctor needs somebody to take care of them every once in awhile. Anissa has made soup, and Jin makes a comment that Anissa seems to enjoy taking care of him. As she goes to leave, Jin says he wants Anissa to keep coming back. She says that she'll be back tomorrow, but Jin means that he wants her to marry him! She catches the hint, and nods in approval.

Wedding

Two weeks after the 7 heart event, Jin and Anissa will have their wedding ceremony. You will get a letter in your mailbox from Jin and Anissa asking if you will attend their wedding. The date will be on the invitation, as well as the time. Wedding ceremonies are always at 10am.

On the scheduled wedding date, walk into Celesta Church to see Anissa and Jin's wedding. It is very similar to your own wedding. Anissa and Jin's family, as well as any of their friends will attend. You will take your seat and watch the ceremony.

After Rival Wedding

After Jin and Anissa get married, Anissa will move into Choral Clinic and live with Jin and Irene. Both Jin and Anissa can now frequently be found in Harmonica Town and inside of the clinic. Anissa will occasionally be found at Flute Fields as well.

Two weeks after their wedding ceremony, Jin and Anissa will send a letter to your mailbox about the birth of their baby boy named Van. You can meet their new baby by visiting the couple at the clinic. Van will only appear in game if Jin and Anissa have gotten married.

Other Events
While befriending Anissa as either gender, it's possible to see random events with Anissa take place. These are separate from heart events, as they can happen regardless of the player's gender.

Thunderstorm

Visit Marimba Farm when you've befriended Anissa and Taylor to 4 hearts ONLY. There has to be a thunderstorm outside (thunderstorms don't take place in Winter), and it can't be a Wednesday.

Taylor is teasing her sister about a crush that she has, and that she should tell him who it is. Anissa comments that Taylor is still a young child, which makes him mad. Just then, thunder strikes, and it startles Anissa. Taylor teases her about it, but she denies it and says that it only temporarily startled her! Taylor goes to leave, and Anissa says that she'll come with him. After all, Taylor must be afraid of thunder and his big sister should be there to protect him, right?