Ash (TToTT)

Ash (アーシュ, Arsh) is one of the six bachelors in Harvest Moon: The Tale of Two Towns.

Ash is the main player's farming rival from Bluebell Village. He works at Jessica's Livestock with his mother Jessica. He does not work directly behind the counter, but in the barn tending to the animals. He spends most of his time in the pasture and in his home, but can be found walking around Bluebell Village every Wednesday. He sometimes visits his friend Cam on his days off. He is a hard worker and very protective of his little sister Cheryl. Once the tunnel is unlocked, he will also visit Konohana village on his days off. He loves all animal products; his liked gifts are insects, which can be caught for free all over the mountain.

Date Information

 * Time: 11am to 4pm
 * Days: Tuesday, Wednesday, Saturday

Date Locations
 * Good: Grady's Shop, Town Square, Howard's Café (by Cam's Flower Shop)
 * Neutral: By the Tunnel
 * Bad: Stream

Marriage Requirements

 * See his 4 flower events
 * Raise his friendship to a Red Flower or higher
 * Be in year 2 or later
 * Own the Big Bed
 * Have Cheryl and Jessica at 4 Flowers (30,000 FP) each.

Ash has a reverse proposal; if you want him to propose instead, you need to befriend him to 65,000 FP, complete the requirements above, and have a date with him at any of his Good date spots.

Flower Events
Purple Flower Event

Walk to Bluebell Town Square between 11am to 4pm on a sunny or Wednesday. Ash at a Purple Flower or higher and Cheryl has 1000 FP or higher.

While Ash is asking how the player's farm work is going, Cheryl approaches the two of them standing and tells Ash that he promised to play with her today. Ash apologizes to her but she keeps getting angry, wanting to play right away.

If the first option is chosen, Ash and the player tug back and forth until he had enough of it. Ash had made an obligation to his little sister and the two leave together. If the second option is chosen, Ash is glad that the player is okay with him leaving to go play with his little sister, and hopes to invite the protagonist again.

Blue Flower Event

Walk into Grady's Shop on a sunny/snowy Wednesday or Saturday between 11am and 4pm. Ash is at a Blue Flower or higher and Cheryl has 2000 FP or higher.

While watching the horses, Ash tells the player that they recently had a baby sheep arrive on their farm. The sheep seems so sad and miss its mother. As they notice a sheep wandering by, it escaped again.

If the first option is chosen, players will push the sheep back but it runs towards Ash. After some coaxing from you, the sheep goes back to the barn, and Ash asks what they said to the sheep to make it change its mind. He thanks the player for helping to return the sheep to the barn. If the second option is chosen, the sheep will happily walk back to the barn, and Ash thanks the player for doing so.

Green Flower Event

Walk into Howard's Café between 11am and 4pm on a sunny/snowy Tuesday or Saturday. Ash at a Green Flower or higher and his previous Flower Events have been seen. Additionally, Cheryl has 5000 FP or higher.

By Howard's Café, Ash asks if the player remembers the sheep they helped with the other day and invites them to visit its barn. Inside the barn, the sheep seems to be very attached to the player. A cow walks up to them but the sheep is scared of it.

If the first option is chosen, Ash will not be thrilled about it and wants the sheep to learn how to make friends. He apologizes for his lecture, but thanks the player for coming to visit the sheep. If the second option is chosen, the cow continues to be friendly, and eventually the sheep realizes that it is not going to hurt it. As the two animals walk out towards the pasture together, Ash is glad to see that the sheep has made a friend. The player will return home after this event is finished.

Yellow Flower Event

Be at Bluebell Town Square between 11am to 4pm on a sunny Wednesday (not Winter season). Ash has a Yellow Flower or higher and his previous Flower Events have been seen. Additionally, Cheryl has 15,000 FP or higher.

As the player and Ash are chatting by the plaza statue, Cheryl approaches them and seems to be upset over something, but demands to know if Ash likes them. Furious, she calls him a name and runs off. Ash apologizes for his sister's outburst and decides to chase after her.

If the first option is chosen, the three of them will chase, but Ash suggests players start looking in the mountain while he checks things out around here. Cheryl is a little disappointed to see that the player found her, then pushes them. Much to Cheryl's attitude, Ash apologizes to her and asks if she would like to hang out again, which she is glad to be invited and returns home happy.

If the second option is chosen, Ash understands and will go search for her, where he eventually found his sister as the two of them walk back together. Ash thanks the player for waiting for him and says he solved the problem with Cheryl, who was upset because he has been spending more time with you than with her.