Achievements (AWLSE)

Like most PlayStation Games, Harvest Moon: A Wonderful Life Special Edition has many achievements for you to complete.

A Wonderful Life
Unlock all trophies.

Plenty of Plants
Plant 20 crops. (See: Crops (AWL))

This trophy is pretty simple, which it is. You've just gotta plant 20 different crops at the same time.. but here is the thing, you have to make every crop touch each other, and trees do NOT count. Here's a quick tip while you're at it: Crops barley sell any more than the bag of seeds from Vesta's Farm. You're better off using the crops as gifts or for cooking. And plant a lot of turnips, you'll need them for later.

Chug, Chug, Chug!
Win a milk drinking contest.

The milk drinking contest is a minigame, like Territory Capture. Milk drinking is played with Rock, Hugh, or Grant in the Inner Inn, not the Blue Bar. (Children aren't aloud there!) To play you have to meet up with one of those three and ask to play. To play spam the X button a bunch. Myself, I've lost to Rock many times, 4 to be exact. If you DO want this trophy but you're a bit slow like yours truly, I suggest waiting until Grant moves in Year 2 in to play the game with him, as he's pretty sucky. Unlike Kassey and Patrick's game, you don't get anything for winning besides the trophy. It's simply just a minigame to do to pass time. Apparently if you keep on beating the same person multiple times it will cause them to dislike you and not accept gifts, but I can't confirm that.

Game Time
Win a game of Territory Capture

This is another minigame, and the one I referenced above. Like the milk drinking contest, it's available from day 1, if you're playing with Kassey. You cannot play the game with Patrick until Year 3. The game is played by talking to Kassey or Patrick when they're inside their house. The earliest you and get to their house is 6am, when they wake up. There is a rope to the inside their house, to click the X button to go in there. Unlike the milk drinking contest, you DO get a prize for winning this game. In Year 1 you get Moon Ore, Year 2 you get Sugar Ore, so on and so fourth. After beating them 10 times (together or separately) gets you a music record, which you'll need for another achievement.

Hook, Line, and Sinker!
Catch a fish.

Buy a fishing rod from Van for 500G, then press X far from water to learn how to use it. It takes a but for a fish to bite, but that's all right! I've found that there are more fish very close to the waterfall at the Excavation Site.

Moo Born
Have a cow give birth to a new calf. (See: Cow (AWL) and Order Form (AWL))

To get a Miracle Potion, go to the order form and order a different farm's Bull to impregnate your Cow or ask Takakura to breed one of your farm's Bulls with one of your Cows, via the order form. The second option costs no money, and you can cross-breed different cows, but, it takes about year to have one of your bought Bulls to become an adult. Paying for a different Farm's Bull is much quicker. See the Cow (AWL) page in the section "Pregnancy" and "Calf Care" for more explanation.

Fresh Milk
''Milk a cow for the first time. ''

Go into the barn and milk the cow Takakura gives you.

Happy Heifer
Produce a bottle of S-grade milk.

The easiest way to get S-rank milk from your cow is to buy Good Fodder for it from the order form, but you can also just Brush her, talk to her, and Cuddle with her using the triangle button daily, and you should get S-Rank milk from her, because she likes you a lot.

Golden Groomer
Acquire some Golden Wool. (See: Sheep (AWL))

Golden wool comes from Sheep, as you expected. You can order one from the ledger, like Cows and Chickens. Just brush it, wash it, talk to it, and cuddle with it using the triangle button daily, and then shear it and some golden wool should fall onto the floor.

Hatched
Hatch a chicken.

For this you'll need a Hen and a Rooster. When you have one (or more) of each, fertilized eggs will randomly appear in the coop. When you get one put in in the incubator and after a few days a chick should be born.

Sure Beats Walking
''Ride a horse for the first time. ''

Mount the horse Takakura gives you in the Summer or Fall.

Main Course
Cook an Entrée (See: Cooking Recipes (AWL))

At the start of the game you have a kitchen, but you can only cooking Salads and Soups.. what's up with that? Well, you have to cook about 25 meals before you can unlock deserts and entrées. This is where the second achievement, Plenty or Plants, comes in. After all of your turnips are ripe for picking, make the salad recipe "Light Pickles." You can gift these to Takakura for the next achievement as well. Rock also likes all cooked recipes, so you can give those to him for a music disc. After you have cooked 25 "Light Pickles" you can cook entrées, so you can pick one from the Recipe list. I've found that Curry (Potato + Carrot + Ruby Spice = entrée) is the easiest for me.

Third Generation
Hybridize two hybrid crops to create something new. (See: Tartan (AWL) and Crop Fusion (AWL))

To get Tartan, which is the plant that mixes crops for you, you have to befriend Takakura (he likes cooking recipes). After about a month, order something from the ledger, and when Takakura comes back he will tell you about a seed he got in town, which was Tartan. You can only unlock him in Chapter 2 and after. From then on you can hybridize crops. 2nd step, choose crops to mix! I choose a Melon + Melon and Potato + Carrot. 2 melons is a Melober, and a potato and carrot is a Potamelo. Mix those up and you get you're very own nameable crop!

This crop sells for 1000G just for one B rank! It is the most profitable crop in the game, and it grows for 9–10 days in Summer, but you can mix a happy lamp to make it grow every season. What I would do is befriend Daryl, get the seed maker, make the nameable crop grow in every season, plant it and wait for it to grow, and when it's done put it in the seed maker. Keep on doing that until you have as many as you could wish for, then sell the crops, but keep one for the seed maker, then repeat. The nameable crop I'm talking about resembles an eggplant. If it doesn't, you made a mistake. But you can make whatever you please!

Construction Worker
Construct all of the buildings.

To construct buildings, order them from the ledger.


 * Seed maker. Converts crops into seeds.
 * Pond. Adds a pond and allows you to get ducks in chapter 2.
 * Great field. Large plot of very fertile soil.
 * Chicken Fence. Allows you to keep your chickens and ducks outside.
 * Food Processing Room. Allows you to turn milk into either butter or cheese.
 * Milking Room. Milks your cows for you.

You can get the seed maker from Daryl by befriending him and going into his house at 4-6am. You can order the Great Field after unlock Tartan and then talking to Takakura. He'll talk about clearing the field. During any chapter, if you have five or six chickens in your chicken coop, talk to Takakura. He will say "My, you are getting a lot of chickens, I can make you a chicken fence". You may then order a chicken fence from the Order Form in the Food Storage for 10,000 G.

Dog Lover
Fill all your dog's hearts.

This one is pretty simple. Pick the dog up and put it down once a day. Then do training. Dog training stops time,  so grab some free hearts this way every day too until you get the trophy.

The Right Tool for the Job
Fill every slot in the tool shed.

All of this is copy and pasted from the Tools (AWL) page.

Sickle

Used to cut grass and crops.


 * Heavy Sickle: You start with this from the beginning of the game.
 * Sickle: Can be purchased from the ledger for 600g.
 * Light sickle: Can be purchased from the ledger for 750g.
 * Strange sickle: Befriend Cody and enter his home while he is inside. Cuts grass in a 3x3 square.
 * Weird sickle: In chapter 2 befriend Dr. Hardy and enter his new home. Cuts grass in a + shape.

Hoe

Used to till the ground.


 * Heavy hoe: You start with this from the beginning of the game.
 * Hoe: Can be purchased from the ledger for 800g.
 * Light hoe: Can be purchased from the ledger for 1000g.
 * Strange hoe: Obtained by befriending both Tim and Ruby and activating a cutscene by entering their bedroom around 8am. Tills land in a + shape.
 * Weird hoe: In Chapter 2 befriend Vesta and enter her shack while she is alone. Tills land in a 3x3 square.

Watering Can

Used to water crops.


 * Watering can S: You start with this from the beginning of the game. Holds 35 units of water.
 * Watering can: Can be purchased from the ledger for 600g. Holds 70 units of water.
 * Watering can L: Can be purchased from the ledger for 750g. Holds 140 units of water.
 * Watering can W: Obtained by befriending Romana and entering her room while she is alone. Holds 10 units of water and waters a 3x3 area, watering a total of 90 spaces.

Clippers

Used to trim sheep's wool.


 * Wool shears: Can be purchased from the ledger for 400g.
 * Clippers: Can be purchased from the ledger for 1300g.
 * Wool clippers: Obtained by befriending Wally and entering his home.

Brush

Used to groom cows, horses, goats, and sheep. Purchase from the Van for 500g.

Fishing Rod

Used to catch fish anywhere there is water.


 * Fishing pole: Purchase from Van for 500g.
 * Fishing pole G: In Chapter 2 befriend Galen and enter his home.

Milker

Used to milk cows or goats.


 * Milker: You start with this from the beginning of the game.
 * Goat milker: Received after purchasing a goat from Van.

Record Keeping
Collect 10 different records.

You can buy "Spring Song" in Year 2 from Van.

After winning Kassey and Patrick's Game 10 times, you'll get your regular gift, but this time it's the disc "64 memories" instead of an ore!

Griffin - Record: Marine Jazz - Fish, Coins, Trick Blue Flowers. Go into the backroom of the bar at 2pm.

Rock - Record: Flowerbud Fall - Toyflower, Mist Moon Flower, Cooked Dishes. Talk to him after he is befriended. If he asks about writing a book, say "Maybe So".

Marlin - Record: Butterfly - Milk, Eggs.

Talk to him on the 3rd or 8th when he is by the waterfall.

Chris - Record: The Bride - Flowers, Apples, Milk.

Talk to her on her way home from work or when she's in her home to obtain her gift.

Kate - Record: Winter HM - Flowers, Fish.

Kate moves into the Valley at the start of Ch. 2, so you will be unable to befriend her before that. Once you're friends with her, visit her in her room at 6am to get your record.

Carter - Record: Summer Memories - Fish. Talk to him on a Van day to receive your gift. He will not accept gifts during his morning work out (arms stretched out) or when he's looking at the ground in the dig site. He will, however, accept them if he's simply standing or walking around in the dig site.

Mukumuku - Record: Joy of Fall - Fish, Flowers (up to x3 each day, for a total of up to 6 presents a day). Mukumuku is only available during Winter. You can find him on the way to, or around, the Spring. Try and give him the max. number of presents you can each day to not only speed up the process, but make some nice extra money - Mukumuku keeps gifting you his record for some unknown reason once every day you visit him after you're friends.

Sebastian - Record: Town Spirit - Fish, high quality Butter and Cheese. Visit him in his room in Romana's Villa when he's in there alone to obtain your present once you're his friend.

Tidy Tombstone
Successfully clean Nina's Grave.

This mini-game is locked until you you reach Chapter 2. Starting with Chapter 2, Galen will live on the small hill below Vesta's Farm. In order to play the mini game, talk to Galen when he leaves his house around 6am.

You'll get 60 seconds to clean Nina's grave by pressing the  button. Unlike the Milk Drinking Contest, it's not about pressing as fast as you can though because you'll quickly run out of stamina if you do. Try and find a rhythm that allows you to be both quick and efficient. 60 seconds is plenty.

Diligent Digger
Dig up all of the tablets.

In the Ruins that Carter & Flora work, you can help them dig whenever Carter is down in the Mines.

Each chapter you will find a tablet. There are 6 total tablets, and 6 total chapters. Each time you experience a Chapter change, be sure to visit the mine to dig up another of the Tablets.

A helpful tip for this is when you wake up at the start of a day, check the Left D-Pad channel on your television. It will tell you if you are lucky or unlucky. It's usually only beneficial to visit the mines if you are on a "lucky" or "very lucky" day.

Serious Celebrator
Attend all four festivals.

Here are the requirements for each of the festival scenes:

Spring New Year's Festival:


 * Bad weather: N/A
 * Enter Romana's Villa on the 1st of Spring around noon/afternoon. This must be done Year 2 or later.

Summer Music Festival:


 * Bad weather: Cannot be raining
 * Exit your house from 10am - 5pm on the day of the festival, or go to Gustafa's Yurt around this time.

Autumn Harvest Festival:


 * Bad weather: Cannot be raining
 * Exit your house from 10am - 5pm on the day of the festival, or go to the Blue Bar around this time.

Winter Starry Night Festival:


 * Bad weather: Cannot be snowing
 * Exit your home 7pm or later on the day of the festival, or go to Gustafa's Yurt around this time.

A Hard Bargain
Beginning in Chapter 2, Van will have a Goat available for purchase.

Whenever you go to purchase it from him and he tells you the usual price of 4,000G, just simply say "no". He may now offer a discounted price. This is more likely to happen if you have Van befriended. You can keep trying to purchase it, then saying "no" to keep having a shot at Van offering the discounted price.

Veterinarian
Heal a sick animal.

Just generally mistreat an animal and neglect it (do not give it food) until it becomes sick, and then use Animal Medicine purchased from the Ledger to heal it. This is advisable to do on a separate save, or on a brand new file, as to not cause yourself unnecessary hurdles in attaining other Trophies tied to the animals and their relationship status with you.

Lights in the Sky
Help the Harvest Sprites find a "nice."

This one's a bit tricky/confusing. It's based around a series of events involving the Harvest Sprites starting around Chapter 2.

The first of the bunch involves you walking up to the forest area where the Harvest Sprite's Tree is. It will involve the fellas explaining the concept of the Harvest Goddess and her Spring to you. You will trigger this 6pm or later, likely. A few days afterward, venturing back toward the spring will trigger another event where the Sprites attempt to call for the Harvest Goddess unsuccessfully. This will again be 6pm or later. Supposedly next season after the last event, exiting your house around 6am while your cow is in the field behind the barn will trigger the next "nice" event. The next season afterward, head up to Romana's villa around 10am - noontime. This may require Romana to be exploring the yard in front of her Villa. Again, the next season afterward, exit your farm down the path next to Takakura's house from around 10am or later & a "nice" event involving Gustafa will trigger. The very next day, go down the same path and another Gustafa-related event should trigger.

Beginning in Chapter 3

First scene - Spring 1 - 7pm

Second scene - Spring 2 - 6:04 am

Third scene - Summer 2 - 10:02 am

Fourth Scene - Fall 3 - 10:05 am

Fifth Event - Fall 4 - 10:05 am

This isn't a set in stone exact requirement time to get each event to trigger, but it is definitely a good baseline if you're struggling with this trophy!

Rise and Shine!
Use the Alarm Clock to wake yourself up.

The Alarm Clock is obtained from Grant in Chapter 2 and onwards. You will get the event from Grant to receive the clock by entering his home at 5am.

After you have obtained the Clock, just do as the description says and use it. The trophy will then pop.

Chapters
The last trophies are just "Complete Chapter 1, 2, 3, 4, 5, and 6."