Wizard (AP)

The Wizard (い Mahōtsukai, lit. Wizard) is a character in Harvest Moon: Animal Parade. He is also one of the special bachelors to court.

The Wizard is a quiet recluse who lives alone in his home located in Harmonica Town. He prefers to keep to himself, and never leaves his home. Most of his time is spent looking through his gigantic telescope, conducting research, or gazing through his crystal ball. He has a hard time communicating with and understanding humans. The Wizard is a loner, and has a sensitive side once befriended.

The player will be unable to meet the Wizard until the Red, Yellow and Blue bells are rung. While working on your 4th bell, the Green Bell, it becomes necessary to enlist Wizard's help to cure the Witch. Until this time, the door to Wizard's house will be locked and you will be unable to enter. After ringing the Green Bell, the Wizard is available to start befriending.

Little is known about the Wizard. He has no known birthday, and no family. Despite the fact that him and Witch are similar beings, the two do not get along.

If player married to the Wizard, he will reveal his real name.

Story Line Role
Wizard will play a major role in the story, and will help with the ringing of the Green Bell.

Once you visit the Witch's hut, you will be able to visit Wizard in his home. Talking to the Wizard will conjure up a recipe to heal the Witch. You need Perfect Butter, Good Cornmeal, and a Hibiscus Flower.

Bring Wizard the ingredients to make the potion to cure Witch. After she's back to normal, Witch will give you the Green Bell.

Heart Events
Gift (4 Heart Event)

After Wizard's heart level has been raised to 4, he will come by your house as you leave in the morning. Wizard has made you something and would like you to have it. Accepting Wizard's present will give you Vegetable Juice as well as make Wizard happy.

Declining Wizard's present will cause him to be upset and you will lose heart points with him.

Date (5 Heart Event)

At 5 hearts, you can ask Wizard to go out on a date with you. Find him and talk to him before noon. If Wizard wants to go on a date, a scene will play where he will ask to meet with you at the Celesta Church Plaza at 4pm.

When you arrive, the two of you will wait for the stars to come out. Wizard is a huge fan of astrology, and is excited to see the stars. He asks if you like stars too. Telling Wizard that you love them will increase his affection and continue the date. At the end of the evening, he will thank you and will then go home. Standing Wizard up for the date or declining his request for a date will result in losing heart points.

Confession (7 Heart Event)

Find Wizard and talk to him before noon when he has reached 7 hearts. He will ask you to meet him at the Lighthouse at 16:00 (4pm). When you arrive, Wizard tries to explain that nobody knows his real name, as telling anybody his real name would cause them to have control over him. However, he wants you to know his true name. He wants to know how you feel about him.

If you wish to continue courting Wizard, the top four responses are all appropriate responses. Any of the positive answers will result in Wizard being relieved. He'll offer to walk you home, and the event will end. If you don't show up to meet Wizard, he will be very sad the next time you talk to him, and will remind you that you forgot something important. It will take a little while to regain lost hearts.

Proposal (9 Heart Event) After Wizard is at 9 hearts, you can propose to him. If you have a Blue Feather, showing it to him will result in a proposal event. Make sure that you have met all marriage requirements before proposing. Showing him the feather before meeting these requirements may result in Wizard not accepting your feather.

If he wants to accept your feather, he will ask to talk more privately. You'll be automatically transferred to the Church Grounds where Wizard will say that he wants to be with you for the rest of his life. He will ask you to marry him.

With Witch and Wizard, the wedding date and ceremony are different. Rather than making an arrangement with Hamilton, the ceremony will be a private one with just you and your fiancée. Your fiancée will pick the wedding day, and it will be at night. It will still take place at Celesta Church.

Wedding On the night of your wedding, your character will wake up and go to Celesta Church to meet Wizard. Wizard will meet you at the Church, alone. For Wizard's wedding, he will remain in his regular clothing while your character wears a traditional wedding dress. Because Perry is not here, Wizard will make his own vows to your character. Wizard will give you a wedding ring, and then seal the deal with a kiss. You do not get a honeymoon ticket from Hamilton with any special marriage candidate.

When you return home, Wizard reveals his true name. From this point on, his name will be shown as his real name and not "Wizard" and he will now live with you. Your wedding ring is now available through your dresser, and it is your choice to wear it or not.

Married Life

Your spouse will make you a lunch every morning, like every other. Depending on how many hearts they have, the quality of the lunch will change. Your spouse can also help you with chores around your farm, which include fishing, mining, watering, harvesting, picking weeds, milking, brushing, and egg/silk collecting. Your spouse's personality depends on what chores they'll be better at. You must select a chore to do in between 6am and 7am, or else your spouse will go out on their own during the day.

You can take your spouse for a walk. This is a way to spend time with your spouse, and their heart points will increase from it. The Wizard's birthday is unknown, so you don't have to worry about remembering! He may still return to his home in Harmonica Town from time to time, but he will always return in the evening.

Child Information
The Wizard, as well as the Witch, require 15 hearts before they make a request for a child, instead of 14 hearts that a regular marriage candidate would require.

Personality

If you marry Wizard, your children have three personality possibilities: Romantic, Quiet, or Scholarly. The Fiery personality is exclusive to Wizard's children. Your child's personality will change dialogue, as well as what chores they specialize in.

Appearance

Wizard's children will have gray hair and green eyes. Your children will always look like your spouse, but with a darker hair color. They will also inherit some of your spouse' personality, but you can choose their personality with a variety of different choices offered at each stage of their growth.

Other Events
Through befriending Wizard, random events become available to view. These events can be viewed by either gender and are completely optional.

Wizard's Crystal Ball

After you ring the Green Bell, you can return to Wizard's house and speak to him. This will trigger a cut scene where Wizard will ask about his crystal ball. He can't find it, so Finn suggests that you search for it.

Go to Ocarina Inn and speak to Colleen. When you ask about the crystal ball, she'll mention that Jake has been acting very strange. If you talk to Jake, he will deny that anything strange is going on, but will brag that he can read his wife's mind. He doesn't mention how though, and will send you away. Jake mentions that the Inn closes at 10pm, and not to visit after that point. If you come back at 10pm, walk into one of the back rooms of the Inn. You'll find Jake looking into the crystal ball! Wizard comes in, and convinces Jake to give him the crystal ball back.

Once Wizard has his crystal ball back, you can use its powers! You can visit Wizard's home and look into the crystal ball to get gift suggestions for potential bachelors/bachelorettes. He will also tell you how they feel about you, although this won't work for special candidates.

The Forest Mushroom

To see this event, Witch and Wizard both must have 3 hearts. It will take place in Fugue Forest, in the first clearing. You will need to walk several screens (starting at the beginning of the forest, and not Witch's house) until this event will automatically trigger.

You will see Witch and Wizard fighting over a Fugue Mushroom. They are both claiming that they saw it first, and the mushroom goes flying out of their hands! Because the mushroom is now lost, both the Witch and Wizard are frustrated. Since they both want to find another one, both are offering a prize for the mushroom to go to them! It's up to you to find another mushroom, and it will then be your choice to give the mushroom to Witch or Wizard.

The Fugue Mushrooms are easily found while walking through Fugue Forest. If you choose to give the mushroom to Wizard, he will give you Shining Flour and Shining Buckwheat Flour as a reward. Witch's reward will be a Black Pearl if you choose to bring the mushroom to her.