Marriage (LoH)

In Harvest Moon: Light of Hope, you can propose & get married to one of the 8 bachelors / 6 bachelorettes.

= Marriage Proposal Requirements =
 * Only after all of the following prerequisites have been met will the "Do you want to propose?" dialog box become available:
 * You must have Revived the Lighthouse (finished the main storyline)
 * You must have purchased the Giant House upgrade (from Doc)
 * You must have obtained the Blue Feather (item)
 * You must have won the bachelor's/bachelorette's affection, denoted by at least 4 out of 5 music notes (affection level)
 * You must have completed all of the bachelor's/bachelorette's Note Events

= Note Events = Each bachelor/bachelorette has 4 custom Note Events which will occur in-game once they've reached a certain affection level with the player.


 * 1) Note Event 1 will typically become available once the player has reached an affection level of 1 music note with the bachelor/bachelorette.
 * 2) Note Event 2 will typically become available once the player has completed Note Event 1 as well as reached an affection level of 2 music notes with the bachelor/bachelorette.
 * 3) Note Event 3 will typically become available once the player has completed Note Event 1 & Note Event 2 as well as reached an affection level of 3 music notes with the bachelor/bachelorette.
 * 4) Note Event 4 is a love confession event,  and will typically become available once the player has completed Note Event 1, Note Event 2 & Note Event 3 as well as reached an affection level of 4 music notes with the bachelor/bachelorette.


 * Note events with the same bachelor/bachelorette have a 7 day (1 week) cooldown before the next event can occur.

= Gaining Affection (Music Notes) =

Gifts
Affection for a given character may be raised by giving them items that they like, love, or are special to them

Affection for a given character may be lowered by giving them items that they dislike or hate (not sure of if there is any reason to do this, but good to state it)

To gift an item:
 * 1) Open the Bag (player inventory)
 * 2) Select a holdable item
 * 3) Select the "Hold" dialog box option
 * 4) Select the character to give the item to


 * Liked vs Loved vs Special items
 * Refer to each character's page to determine which item(s) they like, love and are special to them
 * Gifting a character an item that they like yields a minimal affection gain, denoted by a music note animation & a slightly enthusiastic dialog response
 * Gifting a character an item that they love yields a moderate affection gain, denoted by a hearts animation & a very enthusiastic dialog response
 * Gifting a character an item that is special to them yields a maximal affection gain, denoted by the same animation and dialog response as giving them an item that they love, but a greater affection gain behind the scenes
 * Each character has only one item (or specific type of item) which is special to them


 * Disliked vs Hated items
 * Gifting a character an item that they dislike yields a minimal affection loss, denoted by a black swirl animation & an unenthusiastic or angry dialog response
 * Gifting a character an item that they hate yields a maximal affection loss, denoted by the same animation and dialog response as giving them an item that they dislike, but a greater affection loss behind the scenes
 * Each character has only one item (or specific type of item) which they hate


 * All characters in the game love the following items (unless it is their hated item):
 * 1) Bread  (can be cooked or purchased from Bastian's Restaurant for 500 G each)
 * 2) Poinsettas  (a foraged flower which cannot be grown)
 * 3) Gems  (rubies, emeralds, etc. - not Gemstone ores, but rather gems which have been cut from Gemstone ores by Gus)
 * 4) Seashells  (found by using the Hoe on the sand at the Beach)

Villager Requests
Affection for a given character may be raised by completing their Villager Requests.


 * Characters send the player Villager Requests by mail
 * These requests require the player obtain one or more specific items (shown in the request), then hand-deliver said items to the requester
 * Only bachelors, bachelorettes, deities & townspeople will send the player Villager Requests (harvest sprites do not send any)
 * Affection with any given character must be raised to a certain level before the character will send the player their next Villager Request (citation?)
 * A character's affection is difficult to raise above 1 music note until the player completes their 1st Villager Request
 * A character's affection is difficult to raise above 2 music notes until the player completes their 3rd Villager Request
 * A character's affection is difficult to raise above 3 music notes until the player completes their 5th Villager Request
 * A character's affection is difficult to raise above 4 music notes until the player completes their 7th Villager Request
 * Note that you can still raise the character's affection through other means, but it is slow and the affection gains are minimal as compared to the affection gains obtained completing their Villager Requests, which is substantial (citation?) - However, on the other hand, the Villager does not seem to send requests if they don't have a high enough affection level with the player

Note Events
Only characters who are bachelors/bachelorettes have Note Events.


 * Either two or three dialog responses are available in Note Event 1, Note Event 2 & Note Event 3, with only one being able to be selected during the event.
 * Often, one dialog box option gains the player more affection than the other options
 * Refer to each bachelor's/bachelorette's Note Events section to determine the best dialog box options to select
 * The best dialog option is denoted by +FP (Best Answer)
 * The second-best (fallback) dialog option is denoted by +FP


 * After completing ~7-8 Villager Requests for a given bachelor/bachelorette will net the player the 4 music notes which are needed for Note Event 4 (the final Note Event required before being able to propose to them).